The Vilya library ----------------- The Vilya library provides various facilities for making networked multiplayer games. It's various packages include: * whirled - builds on the crowd framework and defines a scene graph with portals to move between scenes and provides hooks for distributing and updating scene data (for example isometric rendering information) over the network * parlor - builds upon the crowd framework to create the notion of a game with players and provides tools for making turn based games * puzzle - builds on the parlor and media frameworks to provide tools for implementing puzzle games in a networked environment * micasa - builds on the parlor framework to provide lobbies and matchmaking for multiplayer games Documentation is somewhat sparse at the moment, but inspection of the code in the tests/ directory shows examples of use of many features of the library. Building -------- Building the library is very simple. First ensure that the necessary third party jar files are available in the lib/ directory. See lib/README for a list of the necessary third party jar files and how to get them. The library is built using Ant, a modern build tool written in and for Java. If you aren't already using Ant for other projects, it can be found here: http://ant.apache.org/ Invoke ant with any of the following targets: all: builds the distribution files and javadoc documentation compile: builds only the class files (dist/classes) javadoc: builds only the javadoc documentation (dist/docs) dist: builds the distribution jar files (dist/*.jar) Distribution ------------ The Vilya library is released under the LGPL. The most recent version of the library is available here: http://www.threerings.net/code/vilya/ Contribution ------------ Contributions to Vilya are welcome. Read-only access to the subversion repository is available at: svn://code.threerings.net/vilya/trunk Patches can be mailed to Michael Bayne . Contact Information ------------------- Vilya is actively developed by the scurvy dogs at Three Rings Design, Inc. Contact Michael Bayne with questions, comments and other wordly endeavors. $Id$